Overview
A Weapon Aspect is a trait that builds on top of a weapon and can modify its appearance and attacks. Each aspect consists of a trait which grants a unique buff or abillity.
Creating a Weapon Aspect consists of several steps, which we will introduce here then delve deeper into in the next chapters.
Aspect object
In this section, we will learn about TraitData table and the basics of what an aspect consists of.
Future chapters will provide examples and delve deeper into:
Weapon changes
In this section, we will learn how to modify existing attacks or replace them all together.
God effects
In this section, we will learn how to implement god effects and VFX into our modified attacks
Trait
In this section, we will learn how to create a unique ability that scales with rank.
Art
In this section, we will learn how to generate Aspect Icon and modify the textures and models.
Text
In this section, we will learn how to create textid and add ingame text into our aspect and hammers.
Shop / Upgrades
In this section, we will learn how to integrate our new aspect into the game using the in-game shop and upgrade menus.
Hammers
In this section, we will learn how to restrict incompabitle base aspects and add new ones.