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Overview

A Weapon Aspect is a trait that builds on top of a weapon and can modify its appearance and attacks. Each aspect consists of a trait which grants a unique buff or abillity.

Creating a Weapon Aspect consists of several steps, which we will introduce here then delve deeper into in the next chapters.

Aspect object​

In this section, we will learn about TraitData table and the basics of what an aspect consists of.

Future chapters will provide examples and delve deeper into:

Weapon changes​

In this section, we will learn how to modify existing attacks or replace them all together.

God effects​

In this section, we will learn how to implement god effects and VFX into our modified attacks

Trait​

In this section, we will learn how to create a unique ability that scales with rank.

Art​

In this section, we will learn how to generate Aspect Icon and modify the textures and models.

Text​

In this section, we will learn how to create textid and add ingame text into our aspect and hammers.

Shop / Upgrades​

In this section, we will learn how to integrate our new aspect into the game using the in-game shop and upgrade menus.

Hammers​

In this section, we will learn how to restrict incompabitle base aspects and add new ones.