Intro
In-game data structures organized by file location in Hades II/Content/Scripts
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Interesting Notes
Biomes
Internally, biomes are often identified by a single letter.
Letter | Biome | Note |
---|---|---|
A | Tartarus | Hades 1 |
B | Asphodel | Hades 1 / Hades 2 |
C | Elysium | |
D | Temple of Styx | |
E | Greece | |
F | Erebus | |
G | Oceanus | |
H | Fields of Mourning | |
I | Tartarus | Hades 2 |
J | unknown | |
K | unknown | |
L | unknown | |
M | unknown | |
N | Ephyra | |
O | Rift of Thessaly | |
P | Mount Olympus | |
Q | unknown |
Gods
Some gods have slightly esoteric identifiers.
Internal | God |
---|---|
Trial | Chaos |
Spell | Selene |
Reward types and names
Each reward has a type and all boons and consumables also have a name.
Reward type | Reward name | In-Game name |
---|---|---|
Story | Rewards from NPCs (except Nemesis) | |
Shop | Rewards that are purchased (shop room or well) | |
StackUpgrade | Poms of power | |
WeaponUpgrade | Daedalus' hammers | |
HermesUpgrade | Boons from Hermes | |
SpellDrop | Hexes from Selene | |
TrialUpgrade | The first boon that the player picks in a trial room | |
Devotion | The boon that the player obtains after prevailing in a trial room | |
Boon | ZeusUpgrade | Boons from Zeus |
Boon | PoseidonUpgrade | Boons from Poseidon |
Boon | [Name of a god]Upgrade | Boons from [Name of a god] |
Consumable | MetaCurrencyDrop | Bones |
Consumable | MemPointsCommonDrop | Psyche (regular amount) |
Consumable | MetaCardPointsCommonDrop | Ashes (regular amount) |
Consumable | CardUpgradePointsDrop | Moondust |
Consumable | RoomMoneyDrop | Coins |
Consumable | ArmorBoost | Armor |
Consumable | MaxHealthDrop | Max health |
Consumable | MaxManaDrop | Max magick |
Consumable | RoomRewardHealDrop | Food |
Consumable | MixerFBossDrop | Metacurrency obtained by defeating the guardian of the referenced biome (see above): Cinder |
Consumable | MixerGBossDrop | Metacurrency obtained by defeating the guardian of the referenced biome (see above): Pearl |
Consumable | MixerHBossDrop | Metacurrency obtained by defeating the guardian of the referenced biome (see above): Blood |
Consumable | MixerIBossDrop | Metacurrency obtained by defeating the guardian of the referenced biome (see above): Z-Sand |
Consumable | MixerNBossDrop | Metacurrency obtained by defeating the guardian of the referenced biome (see above): Wool |
Consumable | MixerOBossDrop | Metacurrency obtained by defeating the guardian of the referenced biome (see above): Golden apple |