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OnUsed

This triggers whenever a game object is interacted with, regardless if it is a reward, a NPC, a collectible or an object in the crossroads.

Known causes

  • Interacting with a NPC
  • Using a reward
  • Picking up collectibles
  • Interacting with objects such as the cauldron or the altar of ashes etc. in the crossroads

Signals dispatched

Many objects dispatch a signal consisting of 'OnUsed' + the object ID via notifyAllWaiters() when used.