OnUsed
This triggers whenever a game object is interacted with, regardless if it is a reward, a NPC, a collectible or an object in the crossroads.
Known causes
- Interacting with a NPC
- Using a reward
- Picking up collectibles
- Interacting with objects such as the cauldron or the altar of ashes etc. in the crossroads
Signals dispatched
Many objects dispatch a signal consisting of 'OnUsed'
+ the object ID via notifyAllWaiters()
when used.